Dissonant Worlds Game

Getting hit by enemy

Overview

Dissonant Worlds is a team-built Unity game project centered on 2D action-platformer exploration across multiple themed worlds. The project combines combat-driven gameplay with progression systems such as teleport hubs, world transitions, save/load persistence, and equipment/inventory management.

A link to the source code repository: josephheintz/Test-Dissonant-

Project Features and Team Work

The project includes the following core capabilities:

Project Outcomes

Dissonant Worlds demonstrates a practical team game-development pipeline in Unity, moving from prototype scenes to a structured multi-world project with reusable gameplay systems. The project shows end-to-end integration of core game loops (explore, fight, progress), state persistence, and scene-based progression in a maintainable C# architecture.

Game hitbox example Hierarchy panel in game editor Animation panel in unity